But those are updates I feel safe to use in public.
Automatic updates aren't stable either.
Optional updates (those you are asked for) are not considered stable.
I will therefore try to use the following update policy: If not: Click on DLC and make sure BNW is active.Ĭurrently the standard C# click-once deployment with automatic updates it used.īut I also need to run some intern tests with the deployed version. Singleplayer and Multiplayer should be replaced by JdH's modded multiplayer. All activated mods will copy their necessary files to the BNW directory (CiV Install Dir\assets\dlc\expansion2) while backing up original files. You can than activate the mods you want to play with. It parses your installed mods in the CiV userdir mods directory (usually My Documents\My Games\Sid Meiers Civilization 5\MODS) and creates a list of currently supported mods. The mod manager tries to enable mod support for Civilization 5 multiplayer games. DON'T DOWNLOAD AND INSTAL IF YOU DON'T KNOW HOW TO FIX YOUR CIVILIZATION V INSTALLATION. NET Framework 4.5 (x86 and 圆4)WARNING: THIS IS UNDER DEVELOPMENT.
Discussion on Civilization Fanatics' Forums.
Some mods include lua files that won't be recognized ingame.
There is a problem with the load order of multiple lua files in a mod.
Mods that alter the game database are not supported yet.